Donations
Help us to pay our Server!
(: Consider a donation :)
Donation pic
Donators
Main Menu

New Downloads

Total New Downloads: Last Week - 0 \ Last 30 Days - 1

Show: 1 Week - 2 Weeks - 30 Days

Total new downloads for last 7 days

· November 20, 2008 (0)
· November 19, 2008 (0)
· November 18, 2008 (0)
· November 17, 2008 (0)
· November 16, 2008 (0)
· November 15, 2008 (0)
· November 14, 2008 (0)

Latest Listings

Tech tree barbarian Descr: Barbarian tech tree for your reference File Size: 163.50 KB Submitter: simura
ware queues Descr: File Size: 14.15 KB Submitter: sigra
ore mines [ 1906879 ] Descr: Note: tar.gz archive!
ore_mines_1906879.tar.gz
File Size: 28.61 KB Submitter: bithunter32
Barbarian micro-brewery adjusted Descr: File Size: 17.60 KB Submitter: sigra
micro brewery build icon hspf Descr: micro brewery build icon File Size: 2.19 KB Submitter: bithunter32
micro brewery hspf Descr: hot spot fix File Size: 11.79 KB Submitter: bithunter32
Screenshot of barbarian micro-brewery on the map (revision 2955). Descr: File Size: 18.71 KB Submitter: sigra
animal preview 2 Descr: animal preview 2 File Size: 8.50 KB Submitter: bithunter32
animal preview Descr: animal preview File Size: 33.15 KB Submitter: bithunter32
WLpop001.blend Descr: chubby man in trousers ( animatable ) - *nearly like barbarian_skinrig001 blend* File Size: 496.33 KB Submitter: bithunter32
WLpop008.blend Descr: Old wise man wearing a tunic ( animatable ) File Size: 516.13 KB Submitter: bithunter32
WLpop007.blend Descr: chubby man wearing a long tunic - like a friar ( animatable ) File Size: 517.13 KB Submitter: bithunter32
WLpop006.blend Descr: athletic man wearing a tunic ( animatable ) File Size: 450.95 KB Submitter: bithunter32
WLpop005.blend Descr: athletic man in trousers ( animatable ) File Size: 534.66 KB Submitter: bithunter32
WLpop004.blend Descr: young woman wearing a long tunic ( animatable ) File Size: 469.50 KB Submitter: bithunter32
WLpop003.blend Descr: young man wearing a tunic ( animatable ) File Size: 475.34 KB Submitter: bithunter32
WLpop002.blend Descr: young man in trousers ( animatable ) File Size: 440.75 KB Submitter: bithunter32
barbarian_skinrig001 blend Descr: Blender rigging/skinning for widelands population...
( barbarian #1 -> type == chubby )
File Size: 1.87 MB Submitter: bithunter32
Armature_v1.blend Descr: armature for WL population ( without mesh - test ) File Size: 137.70 KB Submitter: bithunter32
Resources on triangles - result of conversion of old maps - screenshot 4 Descr: File Size: 758.84 KB Submitter: sigra
Resources on triangles - result of conversion of old maps - screenshot 3 Descr: File Size: 695.78 KB Submitter: sigra
Resources on triangles - result of conversion of old maps - screenshot 2 Descr: File Size: 765.13 KB Submitter: sigra
Resources on triangles - result of conversion of old maps - screenshot 1 Descr: File Size: 745.61 KB Submitter: sigra
All resource amount indicators in the editor Descr: All resource amount indicators on the map in the editor, and the resource options menu. File Size: 540.27 KB Submitter: sigra
Resource amount indicators in the editor Descr: This is the first screenshot of resources on triangles. It works partially in the editor now (not yet in the game). As you can see, there are no proper pictures for fish (I just copied gold). File Size: 375.18 KB Submitter: sigra
fish south Descr: fish south (see fish north) File Size: 1.67 MB Submitter: bithunter32
fish north ( bunch of fish ) Descr: fish_north.blend.tar.gz >>>tar.gz<<< please rename File Size: 1.67 MB Submitter: bithunter32
close-packing version 3 Descr: close-packing version 3 (automatic rendering) File Size: 144.60 KB Submitter: bithunter32
fish resources? Descr: fish resources (if needed) 15 north/15 south >>>tar.gz<<< please rename File Size: 96.36 KB Submitter: bithunter32
world resources v1 Descr: resources: gold, coal, iron, granite and water ( 30 pics per resource / 15 north, 15 south ) >>>tar.gz<<< please rename File Size: 314.23 KB Submitter: bithunter32
closepack.blend Descr: resource/goods close-packing script <*thanks to sigra*> File Size: 128.05 KB Submitter: bithunter32
Visualization of resource amount of triangles of Widelands maps Descr: Each triangle of a Widelands map can have 0 to 15 units of one resource. This is visualized with pyramids of close-packed spheres, where the number of spheres in the pyramid indicates the resource amount of the triangle. The pyramids are shown in 2D from above. The different colours of the spheres indicate the Z coordinate. Blue spheres are in the bottom layer, purple spheres are in the middle layer and green spheres are in the top layer. Since the map consists of 2 kinds of triangles that differ in orientation, most of the pyramids are made in 2 versions, where one version equals the other version flipped in the Y dimension.

In the game, the spheres should of course not be coloured according to which layer in the pyramid they are, but rather what resource they represent (all spheres in a pyramid will have the same colour).
File Size: 42.02 KB Submitter: sigra
Visualization of resource amount of triangles of Widelands maps Descr: Each triangle of a Widelands map can have 0 to 15 units of one resource. This is visualized with pyramids of close-packed spheres, where the number of spheres in the pyramid indicates the resource amount of the triangle. The pyramids are shown in 2D from above. The different colours of the spheres indicate the Z coordinate. Blue spheres are in the bottom layer, purple spheres are in the middle layer and green spheres are in the top layer. Since the map consists of 2 kinds of triangles that differ in orientation, most of the pyramids are made in 2 versions, where one version equals the other version flipped in the Y dimension. File Size: 42.46 KB Submitter: sigra
auto rendering tool Descr: automatic worker animation rendering tool (Blender 2.43 and Python recommended) File Size: 786.23 KB Submitter: bithunter32
automask tool Descr: tool for automatic mask rendering (unstable/test stage) File Size: 170.55 KB Submitter: bithunter32
hard_mix_0x0000FF.png Descr: here is the gross hard_mix variant of the player colors test ( just for comparision ) File Size: 16.26 KB Submitter: bithunter32
blur_mix_0xFF00FF.png Descr: blur_mix_0xFF00FF.png of the player colors test. (see blur_mix_0x0000FF.png) File Size: 16.33 KB Submitter: bithunter32
blur_mix_0xFF0000.png Descr: blur_mix_0xFF0000.png of the player colors test. (see blur_mix_0x0000FF.png) File Size: 16.32 KB Submitter: bithunter32
blur_mix_0x00FF00.png Descr: blur_mix_0x00FF00.png of the player colors test. (see blur_mix_0x0000FF.png) File Size: 16.33 KB Submitter: bithunter32
blur_mix_0x0000FF.png Descr: blur_mix_0x0000FF.png of the player colors test ( produced with simple C code + libpng + blur_mask.png + blur_shaded_gray_render.png ). The mixing part of the code looks like this:
//...
if( !mc /* mask color of current pixel */){ /* copy */
CanvasPutPixel( outcanvas, RGBMAP(sr,sg,sb),x+1, y+1,-1 );
}
else { /* mix */
unsigned int newr, newg, newb;
/* playercolor 0x00XXXXXX */
pcr = ( playercolor & 0xFF0000 ) >> 16;
pcg = ( playercolor & 0x00FF00 ) >> 8;
pcb = ( playercolor & 0x0000FF );
/* sr sg sb == current pixel rgbs of the shaded image */
pcr = pcr * sr / 0xFF;
pcg = pcg * sg / 0xFF;
pcb = pcb * sb / 0xFF;
/* calculate influence of the shaded pixels using mask color */
newr = (( pcr * mc ) / 0xFF ) + (( sr * ( 0xFF - mc )) / 0xFF );
newg = (( pcg * mc ) / 0xFF ) + (( sg * ( 0xFF - mc )) / 0xFF );
newb = (( pcb * mc ) / 0xFF ) + (( sb * ( 0xFF - mc )) / 0xFF );

CanvasPutPixel( outcanvas, RGBMAP( newr, newg, newb ), x+1, y+1, -1 );
}
//... ugly... I know
File Size: 16.33 KB Submitter: bithunter32
blur_shaded_gray_render.png Descr: blur_shaded_gray_render.png of the player colors test File Size: 17.93 KB Submitter: bithunter32
blur_mask.png Descr: blur_mask.png of the player colors test File Size: 316 bytes Submitter: bithunter32
stage lighting experiment Descr: A new scene lighting experiment. Hopefully more comfortable and handy. File Size: 133.91 KB Submitter: bithunter32
Working directions Descr: File Size: 2.22 KB Submitter: sigra
Walking directions Descr: File Size: 2.09 KB Submitter: sigra
Amalea1 Descr: A bit of shadows File Size: 52.44 KB Submitter: Alexia Death
Screenshot showing building alignment Descr: Screenshot showing how barbarian mines, foodchain buildings and fernery fit into their space and how roads connect to them. File Size: 0 bytes Submitter: sigra
Bakery layout suggestion Descr: File Size: 20.48 KB Submitter: sigra
Bakery position problem Descr: There is a problem with the bakery graphics. It reaches too far to the left. On the screenshot, it even completely covers the flag to the left of it.

Proposed solution: swap the positions of the front door and the window next to it. Then the image can be postioned more to the right.
File Size: 22.88 KB Submitter: sigra
coalburner for empire Descr: coalburner:) File Size: 11.42 KB Submitter: Alexia Death


Search


Login
Username:

Password:


Lost Password?

Register now!
Hosted by