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Editor Tutorial:Height Levels

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Category: Editor Tutorial

Tutorial to Using the Widelands Map Editor

- This part of the tutorial is incomplete, please update it -

Form a threedimensional landscape

Still the island we created is as flat as an airport. To make it look more natural, we should create few threedimensional forms, like hills, mountains, slopes,...

To do this, we begin with the noise height tool:

image:Editor-tutorial-noise-height-tool.jpg The noise height tool sets a random height at the point(s) you click at. In the menu you can choose between which height the tool might randomly choose.
With this tool we now create some hills and slopes.

Than we heigher the mountains with the height-tool:

image:Editor-tutorial-height-tool.jpg With the height-tool you can heigher or lower selected point(s). Just clicking on a point/points will heigher this point/these points.
image:Editor-tutorial-height-tool-.jpg pressing CTRL while clicking selects to lower the point(s).


Now that we have a threedimensional landscape, we can start to Place the Bobs and Ressources

Retrieved from "http://xoops.widelands.org/modules/mediawiki/index.php/Editor_Tutorial:Height_Levels"

This page has been accessed 1,841 times. This page was last modified 18:00, 15 August 2007. Content is available under GNU General Public License 2.





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