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Game Help:Barbarian Buildings

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Barbarian buildings

Barbarian buildings are mainly build up with trunks and raw stones. Only the bigger ones and military buildings are made with some further building materials, like hardwood, reed and grout. In short, you could say, that Barbarians build with the devise: "Big, save, durable - not beautiful"

Below is a list of all common Barbarian buildings.


Headquarters

Headquarters Description
image:Bar-building-headquarters.png This is your first building. It's a military building as well as a warehouse. You can't build it, even if you lose it.


Small buildings

Fisher Hut Occupant Description Costs Output
Fisher's Hut 1 * Fisher Fish is caught here, which is then processed in a tavern, inn or big inn. 4 * Trunk Fish

Hunter's Hut Occupant Description Costs Output
Hunter's Hut 1 * Hunter A hunter traps animals and turns them into meat, which is then processed in a tavern, inn or big inn. 4 * Trunk
1 * Raw Stone
Fleisch

Gamekeeper's Hut Occupant Description Costs Output
Gamekeeper's Hut 1 * Gamekeeper Gamekeepers rear new animals for the hunters to hunt. Therefore they are required to avoid extinction of the animals. 4 * Trunk
1 * Raw Stone
Animals

Lumberjack's Hut Occupant Description Costs Output
Lumberjack's Hut 1 * Lumberjack A lumberjack cuts wood into trunks, which can then be used as building material for small buildings or refined to hardwood by a wood hardener. 3 * Trunk Trunk

Ranger's Hut Occupant Description Costs Output
Ranger's Hut 1 * Ranger Plants new trees for the lumberjack to cut. As the trees don't grow by themselves, ranger huts are required to preserve the forests. 4 * Trunk Tree

Quarry Occupant Description Costs Output
Quarry 1 * Quarryman Quarrymen produce raw rocks, which can either be used for simple buildings or refined to grout by a lime-burner. 4 * Trunk Raw Stone

Sentry Occupant Description Costs
Sentry 2 * Soldier A small military building used for claiming new land, defending it or attacking an enemy. 2 * Hardwood

Well Occupant Description Costs Output
Well 1 * Carrier A carrier fetches water out of the ground. Needs water resources in the area, which can be discovered by geologists. 4 * Trunk Water

Medium-size buildings

Bakery Occupant Description Costs Requires Output
Bakery 1 * Baker A baker produces pitta breads, that can used in taverns, inns or big inns. 2 * Trunk
2 * Hardwood
2 * Raw Stone
2 * Reed
Wheat
Water
Pitta bread

Charcoal Burner Occupant Description Costs Requires Output
Charcoal Burner 1 * Charburner Coal is produced here out of trunks. But that takes a long time. 3 * Trunk
2 * Grout
2 * Reed
Trunk Coal

Donjon Occupant Description Costs
image:Bar-building-donjon.png 5 * Image:Bar-worker-soldier.png A tower used for claiming a small amount of land, defending it and attacking enemies. Commonly used for looking deep inside an area. 1 * Trunk
7 * Hardwood
4 * Raw Stone

Fernery Occupant Description Costs Output
image:Bar-building-fernery.png Image:Bar-worker-ferner.png Reed and flax is produced here which are needed for building certain advanced houses and producing cloth. 5 * Trunk
2 * Raw Stone
Reed
Flax

Wood Hardener Occupant Description Costs Requires Output
image:Bar-building-hardener.png Image:Bar-worker-lumberjack.png Produces hardwood, which is needed for building certain advanced houses, including the military buildings. Requires trunks, which are produced by lumberjacks. 3 * Trunk
1 * Raw Stone
Trunk Hardwood

Metalworks Occupant Description Costs Requires Output
image:Bar-building-metalworks.png Image:Bar-worker-blacksmith.png Turns iron and trunks into tools, needed for your workers.
Can be enhanced/upgraded to axefactory.
1 * Trunk
1 * Hardwood
2 * Raw Stone
1 * Grout
1 * Reed
Iron
Trunk
Bakingtray Firetongs Fishingrod

Hammer Huntingspear Kitchentools Pick Scythe Shovel

Micro Brewery Occupant Description Costs Requires Output
image:Bar-building-microbrewery.png Image:Bar-worker-brewer.png A brewer turns wheat and water into delicious beer.
Can be enhanced to brewery.
3 * Trunk
2 * Hardwood
3 * Raw Stone
2 * Reed
Water
Wheat
Beer

Smelting Works Occupant Description Costs Requires Output
image:Bar-buildings-smelting_works.png Image:Bar-worker-smelter.png Can smelt iron ore or gold ore with coal into iron or gold. 3 * Trunk
1 * Hardwood
1 * Raw Stone
1 * Grout
2 * Reed
Iron Ore
Gold Ore
Coal
Gold
Iron

Lime Kiln Occupant Description Costs Requires Output
image:Bar-building-stonegrinder.png Image:Bar-worker-stonemason.png A lime-burner produces grout, which is needed for building some of the more advanced buildings, such as fortresses. Requires raw stone - which is produced by quarries - and coal. 4 * Trunk
1 * Hardwood
1 * Raw Stone
Raw Stone
Water
Coal
Grout

Stronghold Occupant Description Costs
image:Bar-building-stronghold.png 3 * Image:Bar-worker-soldier.png A military building used for claiming new land, defending and attacking.
Can be enhanced to Barrier.
3 * Hardwood
3 * Raw Stone

Tavern Occupant Description Costs Requires Output
image:Bar-building-tavern.png Image:Bar-worker-innkeeper.png Produces rations to be distributed to the mine workers. Requires pitta bread, fish or meat.
Can be enhanced to Inn.
3 * Trunk
2 * Hardwood
1 * Raw Stone
1 * Reed
Fish
Meat
Pitta bread
Ration

Warehouse Description Costs
image:Bar-building-warehouse.png If your realm grows bigger and bigger and your headquarters is now too far away from a logistical point of view, you can build a warehouse. All the resources and people that are in its range are brought there instead of the headquarters. 3 * Trunks
2 * Hardwood
2 * Raw Stone
3 * Grout
1 * Reed


Enhanced Medium-size buildings

Axefactory Occupant Description Costs Requires Output
image:Bar-building-axefactory.png Image:Bar-worker-blacksmith.png Produces small axes (axe, sharp axe, broad axe). Needs iron and coal.
Can be enhanced to Warmill.
1 * Trunk
1 * Hardwood
2 * Raw Stone
1 * Grout
1 * Reed
Iron
Coal
Axe Sharp Axe Broad Axe

Warmill Occupant Description Costs Requires Output
image:Bar-building-warmill.png Image:Bar-worker-master-blacksmith.png
Image:Bar-worker-blacksmith.png
Produces all kinds of axes. Needs iron, coal and gold (only for battle axe and warrior's axe). 1 * Trunk
1 * Hardwood
2 * Raw Stone
1 * Grout
1 *Reed
Coal
Iron
Gold
Axe Sharp Axe Broad Axe Bronze Axe Battle Axe Warriors Axe

Barrier Occupant Description Costs
image:Bar-building-barrier.png 5 * Image:Bar-worker-soldier.png A military building used for claiming new land, defending and attacking. 5 * Hardwood
3 * Grout

Inn Occupant Description Costs Requires Output
image:Bar-building-inn.png Image:Bar-worker-soldier.png Produces snacks to be distributed to the workers of deep mines. Requires pitta bread and fish or meat.
Can be enhanced to Big Inn.
2 * Trunk
2 * Grout
1 * Reed
Fish
Meat
Pitta bread
Snack

Big Inn Occupant Description Costs Requires Output
image:Bar-building-big_inn.png Image:Bar-worker-innkeeper.png Produces meals to be distributed to the workers of deeper mines. Requires pitta bread and fish or meat and beer or strongbeer. 1 * Trunks
3 * Grout
2 * Reed
Fish
Meat
Pitta bread
Beer
Strong Beer
Meal

Brewery Occupant Description Costs Requires Output
image:Bar-building-brewery.png Image:Bar-worker-master-brewer.png
Image:Bar-worker-brewer.png
Brews strong beer for strong soldiers. 3 * Trunk
1 * Raw Stone
1 * Reed
Water
Wheat
Strong Beer

Big buildings

Battle Arena Occupant Description Costs Requires
image:Image-Bar-building-arena.png Image:Bar-worker-carrier.png Trains soldiers. Needs food (pitta bread, fish and meat). 6 * Trunks
4 * Raw Stone
6 * Grout
4 * Gold
3 * Reed
Fish
Meat
Pitta bread

Farm Occupant Description Costs Output
image:Bar-building-farm.png Image:Bar-worker-farmer.png Produces wheat which is used by Brewery and Bakery. 5 * Trunk
3 * Raw Stone
Wheat

Fortress Occupant Description Costs
image:Bar-building-fortress.png 8 * Image:Bar-worker-soldier.png A military building used for claiming new land, defending and attacking. Can be enhanced to Citadel. 5 * Trunks
9 * Hardwood
4 * Raw Stone
2 * Grout

Helmsmith Occupant Description Costs Requires Output
image:Bar-building-helmsmith.png Image:Bar-worker-helmsmith.png Turns iron and coal into helmets and masks and iron+coal+gold into warhelmets. 2 * Trunk
2 * Raw Stone
2 * Grout
3 * Reed
Coal
Iron
Gold
Helm Mask War Helmet

Weaving Mill Occupant Description Costs Requires Output
image:Bar-building-weavingmill.png Image:Bar-worker-weaver.png Produces cloth out of flax. Cloth will be needed for ships in future. 5 * Trunk
2 * Raw Stone
2 * Reed
Flax Cloth

Training camp Occupant Description Costs Requires                              
image:Bar-building-trainingscamp.png Image:Bar-worker-trainer.png Trains soldiers. Needs food (meat, fish or pitta bread), axes and helmets. 6 * Trunk
4 * Raw Stone
6 * Grout
4 * Gold
3 * Reed
Fish
Meat
Pitta bread
Sharp Axe
Broad Axe
Bronze Axe
Battle Axe
Warriors Axe
Helmet
Mask
War Helmet


Enhanced big buildings

Citadel Occupant Description Costs
image:Bar-building-citadel.png 12 * Image:Bar-worker-soldier.png A military building used for claiming new land, defending and attacking. 5 * Trunk
9 * Hardwood
4 * Raw Stone
2 * Grout

Mines

Coalmine Occupant Description Costs Requires Output
image:Bar-building-coalmine.png Image:Bar-worker-miner.png Mine coal in a radius of 2 up to 25% of total available, 5% chance to hit after this.
Can be enhanced to Deep Coalmine
4 * Trunk
2 * Raw Stone
Ration Coal

Deep Coalmine Occupant Description Costs Requires Output
image:Bar-building-deep_coalmine.png Image:Bar-worker-chief-miner.png
Image:Bar-worker-miner.png
Mine coal in a radius of 2 up to 25% of total available, 5% chance to hit after this.
Can be enhanced to Deeper Coalmine
4 * Trunk
2 * Raw Stone
Snack Coal

Deeper Coalmine Occupant Description Costs Requires Output
image:Bar-building-deeper_coalmine.png Image:Bar-worker-master-miner.png
Image:Bar-worker-chief-miner.png
Image:Bar-worker-miner.png
Mine coal in a radius of 2 up to 75% of total available, 10% chance to hit after this. 4 * Trunk
2 * Raw Stone
Meal Coal

Ironmine Occupant Description Costs Requires Output
image:Bar-building-ironmine.png Image:Bar-worker-miner.png Mines iron ore in a radius of 2 up to 25% of total available, 5% chance to hit after this.
Can be enhanced to Deep Ironmine
4 * Trunk
2 * Raw Stone
Ration Iron Ore

Deep Ironmine Occupant Description Costs Requires Output
image:Bar-building-deep_ironmine.png Image:Bar-worker-chief-miner.png
Image:Bar-worker-miner.png
Mines iron ore in a radius of 2 up to 50% of total available, 5% chance to hit after this.
Can be enhanced to Deeper Ironmine
4 * Trunk
2 *