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Game Help:Imperial Buildings

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Category: Game Help

Contents

Imperial buildings

Headquarters

Headquarters Description
image:Emp-building-headquarters.png This is your first building. It's a military building as well as a warehouse. You can't build it, even if you lose it.


Small buildings

Barracks Description Building costs
image:Emp-building-barracks.png The barracks are the smallest military buildings of the Imperium. They can keep one soldier and can be enhanced to a sentry. 1*Trunk
1*Wood

Fisher's House Description Building costs Output
image:Emp-building-fisher.png Fish is caught here, which is then processed in a tavern or inn. 1*Trunk
1*Wood
1*Stone
Fish

Forester's House Description Building costs Output
image:Emp-building-forester.png Plants new trees for the lumberjack to cut. As the trees don't grow by themselves, foresters' houses are required to preserve the forests. 1*Trunk
1*Wood
1*Stone
Trunk

Hunter's House Description Building costs Output
image:Emp-building-hunter.png A hunter traps animals and turns them into meat, which is then processed in a tavern or inn. 1*Trunk
1*Wood
1*Stone
Meat

Lumberjack's House Description Building costs Output
image:Emp-building-lumberjack.png A lumberjack cuts trees into trunks, which can then be used as building material for small buildings or refined to wood by a sawmill. 2*Trunk
1*Wood
Trunk

Quarry Description Building costs Output
image:Emp-building-quarry.png Quarrymen produce stone and marble, which can either be used for simple buildings or refined to marmor columns by a stonemason. 2*Trunk
1*Wood
Stone
Marble

Well Description Building costs Output
image:Emp-building-well.png A carrier fetches water out of the ground. Needs water resources in the area, which can be discovered by geologists. 2* Trunk
1* Stone
1* Marble
Water


Enhanced Small Military Building

Sentry Description Building costs
image:Emp-building-sentry.png A military building used for claiming new land, defending and attacking. The Sentry is the enhanced version of the Barracks 1*Trunk
1*Wood
1*Stone

Medium-size buildings

Armoursmith Description Building costs Requires Output
image:Emp-building-armoursmith.png Produces helms and armour of any kind. Requires iron, gold, coal and cloth. 2*Trunk
2*Stone
2*Marble
3*Marble column
8*Iron
8*Gold
8*Coal
8*Cloth
Helm
Armour
Chainarmour
Platearmour

Bakery Description Building costs Requires Output
image:Emp-building-bakery.png Produces bread to be turned into meals by taverns. Requires flour and water. 2*Trunk
2*Wood
3*Stone
6*Flour
6*Water
Bread

Brewery Description Building costs Requires Output
image:Emp-building-brewery.png Brews beer. Requires wheat and water. 1*Trunk
2*Wood
2*Stone
7*Water
7*Wheat
Beer

Charcoal Burner Description Building costs Requires Output
image:Emp-building-burner.png Produces coal from trunks. 2*Trunk
2*Stone
2*Marble
8*Trunk Coal

Toolsmith's Workshop Description Building costs Requires Output
image:Emp-building-carpenter.png Like the metalworks of barbarians. The toolsmith produces any tools needed by the Empire people. 1*Trunk
2*Stone
2*Marble
1*Marble column
8*Iron
8*Trunk
Axe Saw Shovel
Baking Tray Kitchen Tools Fire Tongs
Hammer Basket Pick
Scythe Fishing Rod Hunting Spear

Mill Description Building costs Requires Output
image:Emp-building-mill.png Refines wheat to flour. 3*Trunk
3*Stone
1*Marble
6*Wheat Flour

Outpost Description Building costs
image:Emp-building-outpost.png A military building used for claiming new land, defending and attacking. Can be enhanced to Barrier. 1*Trunk
1*Wood
2*Stone
1*Marble

Sawmill Description Building costs Requires Output
image:Emp-building-sawmill.png Produces wood, which is needed for building certain advanced houses, including the military buildings. Requires trunks, which are produced by lumberjacks. 2*Trunk
1*Wood
1*Stone
8*Trunk Wood

Smelting Works Description Building costs Requires Output
image:Emp-building-smeltingworks.png Can smelt iron ore with coal into iron or goldstone with coal into gold. 1*Trunk
4*Stone
2*Marble
8*Iron Ore
8*Gold Stone
8*Coal
Iron
Gold

Stonemason Description Building costs Requires Output
image:Emp-building-stonemason.png Produces marblecolumns, which are needed for building some of the more advanced buildings, such as fortresses. Requires marble, which is produced by quarries and marblemines. 1*Trunk
1*Wood
1*Stone
3*Marble
6*Marble Marble column

Tavern Description Building costs Requires Output
image:Emp-building-tavern.png Produces rations to be distributed to the mine workers. Requires bread, fish or meat. Can be enhanced to Inn. 2*Wood
2*Stone
1*Marble
5*Fish
5*Bread
5*Meat
Ration

Tower Description Building costs
image:Emp-building-tower.png 2*Trunk
3*Wood
4*Stone
2*Marble column

Vineyard Description Building costs Output
image:Emp-building-vineyard.png This is the farm of the vine-grower, who plants and harvests the tasty vine-grapes, needed for producing wine. 2*Wood
1*Stone
2*Marble
2*Marble column
Grape

Vintagery Description Building costs Requires Output
image:Emp-building-vintagery.png This is the house of the vintner, who produces wine out of vine-grapes. 1*Wood
1*Stone
2*Marble
1*Marblecolumn
8*Grape Wine

Warehouse Description Building costs
image:Emp-building-warehouse.png If your empire grows so big your headquarters is too far away from a logistical point of view, build a warehouse. All the stuff and people that come from around it are then brought there instead of to the headquarters.
Having posed the question of Carrier growth, and testing a couple of dummy tribes and worlds, it is clear that ALL Carrier growth occurs through building Warehouses. Each new Warehouse will add 100 Carriers to your population, and in turn these will be recruited as other workers.
2*Trunk
2*Wood
2*Stone
3*Marble
2*Marble column


Enhanced medium-size buildings

Barrier Description Building costs
image:Emp-building-barrier.png A military building used for claiming new land, defending and attacking. 2*Trunk
2*Wood
2*Stone
1*Marble

Inn Description Building costs Requires Output
image:Emp-building-inn.png Produces snacks to be distributed to the workers of deep mines. Requires bread and fish or meat. 2*Wood
2*Marble
1*Marblecolumn
6*Fish
6*Bread
6*Meat
Meal

Large Buildings

Arena Description Building costs Requires
image:Emp-building-arena.png Trains soldiers. Needs food (bread, fish and meat). Enhances to Colosseum. 2*Trunk
5*Wood
4*Stone
5*Marble
2*Marble column
10*Bread
6*Fish
6*Meat

Farm Description Building costs Output
image:Emp-building-farm.png Produces wheat which is used by breweries and mills. 2*Wood
2*Stone
2*Marble
2*Marble column
Wheat

Fortress Description Building costs
image:Emp-building-fortress.png A military building used for claiming new land, defending and attacking. Can be enhanced to Castle. 2*Trunk
5*Wood
8*Stone
2*Marble
2*Marble column

Piggery Description Building costs Requires Output
image:Emp-building-piggery.png In this kind of farm, pigs are bred and raised for tasty pork. 2*Trunk
2*Stone
2*Marble column
7*Water
7*Wheat
Meat

Sheepfarm Description Building costs Requires Output
image:Emp-building-sheepfarm.png In this kind of farm, sheep are bred, in order to get their warm wool. 2*Trunk
2*Wood
2*Stone
7*Water
7*Wheat
Wool

Weaponsmith Description Building costs Requires Output
image:Emp-building-weaponsmith.png Produces all kind of lances, needed to train a good soldier. Needs iron, coal, wood and gold. 2*Trunk
2*Stone
2*Marble
3*Marble column
8*Coal
8*Wood
8*Iron
8*Gold
Wood Lance
Lance Advanced Lance
Heavy Lance War Lance

Training Camp Description Building costs Requires
image:Emp-building-Trainingscamp.png Trains soldiers. Needs food (meat, fish or bread), lances, helmets and armour. 2*Trunk
4*Wood
5*Stone
5*Marble
3*Marble column
2*Cloth
4*Gold
10*Bread
6*Fish
6*Meat
2*lance
2*Advanced Lance
2*Heavy Lance
2*War Lance
2*Helm
2*Armour
2*Chainarmour
2*Platearmour

Weaving-mill Description Building costs Requires Output
image:Emp-building-weaving-mill.png Produces cloth out of wool. Cloth is needed by constructions of the bigger buildings, for helmets and armour, and will be needed for ships in future. 3*Trunk
4*Stone
1*Marble
8*Wool Cloth


Enhanced Large Buildings

Castle Description Building costs
image:Emp-building-castle.png A military building used for claiming new land, defending and attacking. The Castle is the enhanced version of the Fortress. 5*Wood
2*Stone
4*Marble
4*Marble column

Colosseum Description Building costs Requires
image:Emp-building-colosseum.png Further training of soldiers. Needs food (bread, fish and meat). The Colosseum is the enhanced version of the Arena. 2*Wood
4*Stone
4*Marble
4*Marble column
2*Cloth
4*Gold
10*Bread
6*Fish
6*Meat

Mines

Coal Mine Description Building costs Requires Output
image:Emp-building-coalmine.png Mine coal in a radius of 2 up to 25% of total available, 5% chance to hit after this.
Can be enhanced to Deep Coalmine.
4*Trunk
2*Wood
6*Ration
6*Beer
Coal

Deep Coal Mine Description Building costs Requires Output
image:Emp-building-deepcoalmine.png Mine coal in a radius of 2 up to 50% of total available, 5% chance to hit after this. 4*Trunk
2*Wood
6*Meal
6*Beer
Coal

Iron Ore Mine Description Building costs Requires Output
image:Emp-building-oremine.png Mines iron ore in a radius of 2 up to 25% of total available, 5% chance to hit after this.
Can be enhanced to Deep Ironmine.
4*Trunk
2*Wood
6*Ration
6*Beer
Iron Ore

Deep Iron Ore Mine Description Building costs Requires Output
image:Emp-building-deeporemine.png Mines iron ore in a radius of 2 up to 50% of total available, 5% chance to hit after this. 4*Trunk
2*Wood
6*Meal
6*Beer
Iron Ore

Marble Mine Description Building costs Requires Output
image:Emp-building-marblemine.png Mines raw stones and marble in a radius of 2 up to 25% of total available, 5% chance to hit after this.
Can be enhanced to Deep Marble Mine.
4*Trunk
2*Wood
6*Ration
6*Wine
Marble Stone

Deep Marble Mine Description Building costs Requires Output
image:Emp-building-deepmarblemine.png Mines marble and stone in a radius of 2 up to 50% of total available, 5% chance to hit after this. 4*Trunk
2*Wood
6*Meal
6*Wine
Marble Stone

Gold Mine Description Building costs Requires Output