[edit] The first gameIf you are a settlers II™-veteran, you certainly will fast understand the basics of Widelands, as both games have a similiar base-priniciple. The game is arranged on the construction of an economical web, which consists of different buildings and streets. In this connection every folk has it's own, individual economy, which has advantages and disadvantages in comparance with the ones of the other folks. When the game is started, a landscape with a bigger building in the center will show up. Now, if you want to see, where you can build something, it is a good idea, to switch into buildhelp-mode, via hitting SPACE or clicking the buildhelp-button at the lower border of the screen. Red, yellow and green houses (from small to big) show up the available space for a building. At yellow flags you can place a flag and create street-sections this way.All buildings, built up as well as construction sites, have to be connected with a street-web. To build a street you need to click on a flag and than at the road-build-button. Now colored points will show up around the flag, showing the acclivity of the possible road-track (green=even, yellow=cliffy, red=very cliffy). Your goal should always be to build the best possible track. Always think about whether your carriers could be faster if you build a longer, but more even street. Your own territory is expandable, which is important, as you can only build in this area. The different military buildings can hold different amounts of soldiers and capture a different size of land. Special resources (water, coal, iron, gold, granite) can be found by a geologist. This special kind of worker can be sent out if you click on the geologist-button at a flag. As soon as the geologist reaches his destination, he will start to search for resources on the area around the flag and put labels with colored points (red=iron, black=coal, yellow=gold, white=granite, blue=water) at the places he found a resource. And of course the flag you sent the geologist to must be connected with a street, too.And finally, if your first mines are up and running, you further need a food-economy to feed your miners. In this connection applies: The bigger and/or deeper the mine, the higher the demand for better food.
[edit] Economic SystemResources must be gained and refined to get better buildings and finally weapons so that new soldiers can be acquired. As an introduction the tutorials are hereby strongly recommended. The following summary applies to the barbarians and should facilitate the entry:
[edit] Military Buildings
[edit] Problems and their solution
[edit] Upgrading buildings leads to "worker required"
[edit] Basic resources are missing
[edit] Helpful Links
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Game Help:Quickstart
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