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Roadmap

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Developer's goals

At the end of the day, it's what the developers are doing more than any kind of issue tracker or Wiki list that determines the features and improvements of the next release. Therefore, developers are encourages to explain in this section what their plans for the future are. Note, however, that these sections might easily be out of date, and you should feel free to check the page history and ask on the mailing list if a section hasn't been changed in a long time.

Nicolai

  • Implement new style save/load for Bobs
  • Further work on military system (taking over MilitarySites)

Peter (Nasenbaer)

  • Resizeable fullscreen menus
    the menus should use the x-,y-resolution set by the commandline arguments or the config (which are set by the optionsmenu). This makes the menus more dynamic and also allows a much easier portation to moblie devices.

sigra

  • Clean up map object type loading and generate browsable HTML documentation for game data (ware/worker/building types). This should also solve the problem that extra map object types from old installations are found and used in the game, thereby making savegames incompatible with other systems.
  • Fix Trigger_Time and replace Trigger_Null with it. Add Event_Set_Timer, which sets a Trigger_Time to trigger after a certain duration.
  • Implement default target quantities for ware types and a user interface to define custom target quantities. (Target quantities affect the demand checks of productionsites.)
  • Clean up parsing of immovable programs and get rid of line numbers.
  • Natural tree reproduction.

Retrieved from "http://xoops.widelands.org/modules/mediawiki/index.php/Roadmap"

This page has been accessed 14,164 times. This page was last modified 20:55, 16 November 2008. Content is available under GNU General Public License 2.





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Polls
Which requires the fewest improvements
Animations in game (buildings, workers, nature, animals)
Graphics in main menu
Campaigns (as well as number of campaigns)
Network support
Sounds
Music
Structure of the economies of the tribes
Maps
The transportation system
In game user interface
The editor
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