At the end of the day, it's what the developers are doing more than any kind of issue tracker or Wiki list that determines the features and improvements of the next release. Therefore, developers are encourages to explain in this section what their plans for the future are. Note, however, that these sections might easily be out of date, and you should feel free to check the page history and ask on the mailing list if a section hasn't been changed in a long time.
the menus should use the x-,y-resolution set by the commandline arguments or the config (which are set by the optionsmenu). This makes the menus more dynamic and also allows a much easier portation to moblie devices.
Clean up map object type loading and generate browsable HTML documentation for game data (ware/worker/building types). This should also solve the problem that extra map object types from old installations are found and used in the game, thereby making savegames incompatible with other systems.
Fix Trigger_Time and replace Trigger_Null with it. Add Event_Set_Timer, which sets a Trigger_Time to trigger after a certain duration.
Implement default target quantities for ware types and a user interface to define custom target quantities. (Target quantities affect the demand checks of productionsites.)
Clean up parsing of immovable programs and get rid of line numbers.