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Sound Effects

From Widelands.org

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This page is a brainstorming of what sounds we'd like to have. It's not intended to be a detailed list - with only two tribes, we already have more then 150 unique sources that can (theoretically) each produce several different FX. A complete list would be neither workable nor very useful.

For the technicalities, look at About Audio.

Contents

The List

Workers

  • Geologist: see Buildings/Quarry

Bobs

(a bob is anything that moves but is not a worker or building)

nothing yet

Buildings

  • Burning a building
  • Battle arena: a recording from a medieval festival?
  • Well: squeaky axle when pulling up, pouring out the trough, throwing it back in
  • Quarry, Stonemason (also: Geologist): different kinds and speeds of plinking
  • Mines: also plinking, but with lots of echo "from deep inside a tunnel", heavy trolleys rolling over iron rails

Misc

  • Creation of new Road
  • Planting a lone flag
  • Start of battle: something with trumpet(s)
  • Wind blowing
  • Running water
  • Seashore

Retrieved from "http://xoops.widelands.org/modules/mediawiki/index.php/Sound_Effects"

This page has been accessed 1,150 times. This page was last modified 23:41, 26 April 2007. Content is available under GNU General Public License 2.





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Polls
Which requires the fewest improvements
Animations in game (buildings, workers, nature, animals)
Graphics in main menu
Campaigns (as well as number of campaigns)
Network support
Sounds
Music
Structure of the economies of the tribes
Maps
The transportation system
In game user interface
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