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Recent changes
Changelog ,
sigra ,
2008/12/20 16:08:49
Trigger and Events Reference ,
sigra ,
2008/12/20 16:06:44
Roadmap ,
sigra ,
2008/12/13 22:42:30
Developers ,
Nasenbaer ,
2008/12/13 22:22:18
Game Help:Building a new Economy ,
splitDiff ,
2008/11/24 2:14:11
Game Help:Imperial Buildings ,
Burner ,
2008/11/21 19:14:26
Development:Game Content ,
Nasenbaer ,
2008/10/27 14:38:52
Log/upload ,
Nasenbaer ,
2008/10/25 19:28:04
This page is a brainstorming of what sounds we'd like to have. It's not intended to be a detailed list - with only two tribes, we already have more then 150 unique sources that can (theoretically) each produce several different FX. A complete list would be neither workable nor very useful.
For the technicalities, look at About Audio .
The List
Workers
Geologist: see Buildings/Quarry
Bobs
(a bob is anything that moves but is not a worker or building)
nothing yet
Buildings
Battle arena: a recording from a medieval festival?
Well: squeaky axle when pulling up, pouring out the trough, throwing it back in
Quarry, Stonemason (also: Geologist): different kinds and speeds of plinking
Mines: also plinking, but with lots of echo "from deep inside a tunnel", heavy trolleys rolling over iron rails
Misc
Creation of new Road
Planting a lone flag
Start of battle: something with trumpet(s)
Wind blowing
Running water
Seashore
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