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User:WL.bedouin

From Widelands.org

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Bedouin

/me

I'm the guy to blame for sound problems and for trouble with the build system B-)

In short:

  • Residence: north of Munich, Germany
  • Languages: German, English, a little French
  • Occupation: Relase Engineer and Systems Integration; we produce simulators for land vehicles
  • Hardware: Dual Xeon 2.8GHz, 1.5GB RAM, human brain (standard issue, used)
  • Software: Gentoo Linux stable (with a few exceptions), KDE, KDevelop, vi. And konsole - very important :-)
  • GPG key available via PM (putting it in a wiki wouldn't do much good, would it?)
  • Reach me via Jabber: fweber AT amessage DOT de

Current work

  • Code cleanup and bugfixing
  • Widelands' code structure
  • Anything that makes noise
  • Maintaining the build system

TODO

This is just an inofficial list of personal reminders. Some things might not be feasible or useful, to others I'll never get around ;-) Feel free to tackle any of this, but do discuss it on the mailing list first.

  • Refactor for clean separation between game logic and UI (--> move to MVC paradigma)
  • Move mainloop out of UIPanel
  • Use an existing UI library (paragui) instead of our own???
  • Move all IO operations to STL streams
  • Improve exception handling
  • Improve watchwindows to natively track bobs too, not only map locations
  • Non-river bodies of water should be flat
  • Flying bobs (aka birds )
  • Opaque clouds for high difficulty - can't see, can't touch anything under a cloud mrgreen

Retrieved from "http://xoops.widelands.org/modules/mediawiki/index.php/User:WL.bedouin"

This page has been accessed 1,138 times. This page was last modified 13:03, 11 March 2007. Content is available under GNU General Public License 2.





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Polls
Which requires the fewest improvements
Animations in game (buildings, workers, nature, animals)
Graphics in main menu
Campaigns (as well as number of campaigns)
Network support
Sounds
Music
Structure of the economies of the tribes
Maps
The transportation system
In game user interface
The editor
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