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    <title>Widelands.org :: Forum</title>
    <link>http://xoops.widelands.org/</link>
    <description>homepage of a free realtime strategy game :: XOOPS Community Bulletin Board</description>
    <lastBuildDate>Thu, 20 Nov 2008 11:15:36 +0200</lastBuildDate>
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      <title>Re: Gebäude nicht Besetzt ... [by Corpsman]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=598&amp;forum=8</link>
      <description>[Deutsch] - Spielerforum:: Gebäude nicht Besetzt ...&lt;br /&gt;
Ich glaube ich bin noch nicht ganz durch die Spiellogik durchgestiegen, bei mir kann man immer von Jedem haus zu jedem anderen.&lt;br /&gt;&lt;br /&gt;macht es tatsächlich sinn gewisse Teile unerreichbar zu machen ?&lt;br /&gt;&lt;br /&gt;dann mus ich ja jedesmal alles komplett neu aufbauen, in meinen bisherigen versuchen habe ich immer erweitert und die strategisch wichtigen Gebäude mit gezogen.</description>
      <pubDate>Thu, 20 Nov 2008 06:52:46 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=598&amp;forum=8</guid>
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      <title>Re: Sägewerk Arbeitet nicht. [by sigra]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=603&amp;forum=8</link>
      <description>[Deutsch] - Spielerforum::&lt;font color=&quot;#00CC00&quot;&gt;[solved]&lt;/font&gt; Sägewerk Arbeitet nicht.&lt;br /&gt;
Nein, es hat nichts mit Mänge von Stämmen zu tun, sondern Mänge Bretter. Wen keine vorhanden sind, werden welche gesägt.</description>
      <pubDate>Wed, 19 Nov 2008 22:27:58 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=603&amp;forum=8</guid>
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      <title>total units [by mizery]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=604&amp;forum=6</link>
      <description>Game Suggestions:: total units&lt;br /&gt;
Like as displayed in the warehouses and the headquarters, a kind of display that shows the total (combination of all units/items in warehouses/headquarters) would be useful.</description>
      <pubDate>Wed, 19 Nov 2008 19:57:46 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=604&amp;forum=6</guid>
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      <title>Re: timing out patches of fern after demolishing fernery [by sigra]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=602&amp;forum=6</link>
      <description>Game Suggestions::&lt;font color=&quot;#FF0000&quot;&gt;[bug report]&lt;/font&gt; timing out patches of fern after demolishing fernery&lt;br /&gt;
Fixed in &lt;a href=&quot;http://widelands.svn.sourceforge.net/widelands/?rev=3527&amp;view=rev&quot; target=&quot;_blank&quot;&gt;revision 3527&lt;/a&gt;. You can easily make that change yourself since it is just game data which does not require any recompilation. If the change does not affect the existing fields (I did not test that), you can rebuild the fernery and let it run for a while. The ferner will harvest the existing fields and plant new fields. Those new fields will for sure disappear after 500 seconds. Then you can use the space again.</description>
      <pubDate>Wed, 19 Nov 2008 13:26:11 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=602&amp;forum=6</guid>
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      <title>No pictures in dialogs after savegame load [by markus7cz]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=601&amp;forum=5</link>
      <description>Technical Help::&lt;font color=&quot;#FF0000&quot;&gt;[bug report]&lt;/font&gt; No pictures in dialogs after savegame load&lt;br /&gt;
Hi guys, I just found minor bug - when you load saved game, no pictures appear in dialogs.&lt;br /&gt;&lt;br /&gt;How to reproduce: Load attached savegame and wait till quarry is completed. In two dialogs that appear should be pictures of Saledus and Lutius.&lt;br /&gt;&lt;br /&gt;Version: Build 13 RC2&lt;br /&gt;Platform: Win Vista 32bit</description>
      <pubDate>Tue, 18 Nov 2008 21:35:51 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=601&amp;forum=5</guid>
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      <title>Fixed Problems installing RC2 on Windows [by Nasenbaer]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=600&amp;forum=5</link>
      <description>Technical Help::&lt;font color=&quot;#00CC00&quot;&gt;[fixed]&lt;/font&gt; Problems installing RC2 on Windows (maybe corrupt setup file?)&lt;br /&gt;
Thank you for the fast bug report and thanks TinoM for offering your website for the download until now.&lt;br /&gt;&lt;br /&gt;The version on sf.net (and so the linked one on our website) should be fixed now.&lt;br /&gt;&lt;br /&gt;Cheers&lt;br /&gt;Peter</description>
      <pubDate>Tue, 18 Nov 2008 20:33:32 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=600&amp;forum=5</guid>
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      <title>Re: Köhlerei zeigt nicht an wieviel Kohle sie hat [by Tino]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=599&amp;forum=8</link>
      <description>[Deutsch] - Spielerforum::&lt;font color=&quot;#00CC00&quot;&gt;[solved]&lt;/font&gt; Köhlerei zeigt nicht an wieviel Kohle sie hat(gelöst)&lt;br /&gt;
Die Köhlerei produziert Kohle aus Baumstämmen.&lt;br /&gt;&lt;br /&gt;Kohlenerz gibt es nicht mehr. Die Kohlemine produziert jetzt direkt Kohle, die nicht mehr verfeinert werden muß.&lt;br /&gt;Mit der Köhlerei hat man eine weitere (aber auch teuere, 6 Stämme für einmal Kohle) Möglichkeit Kohle zu produzieren.</description>
      <pubDate>Sat, 15 Nov 2008 16:52:43 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=599&amp;forum=8</guid>
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      <title>Re: Buil13 [by Wam]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=546&amp;forum=11</link>
      <description>[Française] - Forum de joueurs::&lt;font color=&quot;#00CC00&quot;&gt;[solved]&lt;/font&gt; Travailleurs&lt;br /&gt;
Bon, je réponds moi-même à mon post.&lt;br /&gt;J&#039;ai recherché sur le forum de l&#039;aide technique et j&#039;ai trouvé un post similaire au mien.&lt;br /&gt;Il semblerait que désormais ce type de bâtiments fonctionne à la demande... donc uniquement lorsque nécessaire.&lt;br /&gt;Bonne leçon pour l&#039;avenir : faire des efforts en anglais avant de poster !</description>
      <pubDate>Sat, 15 Nov 2008 14:19:55 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=546&amp;forum=11</guid>
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      <title>Re: Composer available [by barryvan]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=431&amp;forum=3</link>
      <description>Sound &amp; Music Development:: Composer available&lt;br /&gt;
Oh yeah, that. :)&lt;br /&gt;&lt;br /&gt;Well, I don&#039;t normally bother setting the &#039;title&#039; field of the files I create -- I reserve that for the MP3. The filename is generally enough for me. For what it&#039;s worth, Widelands-3 is the &#039;lost&#039; track; Widelands-1 is a &#039;medieval&#039; style track; Widelands-6 is an Oriental-sounding track.&lt;br /&gt;&lt;br /&gt;TBH, I can&#039;t really foresee very many people looking at the source files, anyway. :) But if it&#039;s really an issue, I can update it for you.</description>
      <pubDate>Sat, 15 Nov 2008 13:27:02 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=431&amp;forum=3</guid>
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      <title>Re: Where are the savegames on Windows Vista? [by schnix]</title>
      <link>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=597&amp;forum=5</link>
      <description>Technical Help::&lt;font color=&quot;#00CC00&quot;&gt;[solved]&lt;/font&gt; Where are the savegames on Windows Vista?&lt;br /&gt;
Indeed,&lt;br /&gt;&lt;b&gt;C:\Users\**username**\AppData\Local\VirtualStore\Program Files\Widelands\ssave&lt;/b&gt;&lt;br /&gt;is the path.&lt;br /&gt;&lt;br /&gt;Thanks for the help.</description>
      <pubDate>Sat, 15 Nov 2008 11:44:48 +0200</pubDate>
      <guid>http://xoops.widelands.org/modules/newbb/viewtopic.php?topic_id=597&amp;forum=5</guid>
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